19/08/01

Michael Kane, Rubicon Gallery, Dublin - Absolut Classics

Michael Kane : Absolut Classics
Rubicon Gallery, Dublin 
14 August - 1 September 2001

For three weeks, Rubicon Gallery is hosting a stunning selection of artwork from Absolut Vodka’s world renowned art collection. This collection consists of prominent contemporary artists from the 20th century such as Andy Warhol, Helmut Newton, Keith Haring, Peter Blake and Chris Offili, to name a few. This is the premier viewing of the original artwork in Ireland.

Absolut Vodka is one of the most prestigious vodka’s in the world. The bottle’s timeless design and quality has been a catalyst in establishing it as a cultural icon. Absolut is well known for it’s association with art and fashion world wide. “I love the packaging, I love the feeling of it, I want to do something...” -Andy Warhol, 1985. As a result of this declaration, Warhol produced the acclaimed image of Absolut’s bottle, which was subsequently used as an advertisement for the product. Since then, over 500 established and emerging artists have translated Absolut Vodka in painting, fashion, photography, sculpture, film, literature and countless other art forms.

The premier of Absolut Classics in Ireland is marked by the commissioning of an original artwork to join Absolut’s eclectic mix of artists. From the artist’s considered, Michael Kane, a well established and celebrated Irish artist, was selected. Born in Wicklow, and currently living and working in Dublin, Michael Kane came to the forefront of the Irish art world in the 1960’s and has since exhibited extensively throughout Ireland and internationally. He is also included in many private and corporate collections worldwide. His task was to give his personal interpretation of the Absolut Vodka bottle. Michael Kane’s uninhibited expressions, and energy assures his ‘Absolut Kane’ to be memorable.

RUBICON GALLERY
10 St Stephen's Green, Dublin 2

18/08/01

512MB Transcend CompactFlash Memory Card Announcement

Version française à venir
In August 2001, Transcend Information, Inc. announced that CompactFlash Memory Card Capacity Leaps Ahead to 512MB
Now, businessmen can carry a library of information in their pocket, and professional digital photographers can get an entire photo shoot on a single memory card. Transcend has doubled the available capacity on a single Transcend CompactFlash Memory Card to 512MB. In addition, all Transcend flash memory cards are now in a newly designed package, makes it even easier to spot Transcend flash memory on retailers's shelves.
CompactFlash is the world's most popular removable mass storage device. CompactFlash was designed based on the popular PC Card (PCMCIA) standard, and the technology has resulted in the introduction of a new class of advanced, small, lightweight, low-power, mobile products that has significantly increased the productivity and enhanced the lifestyle of millions of people. These mobile products include: digital cameras, digital MP3 players, handheld PCs, personal communicators, automobile PCs with GPS, digital voice recorders, digital photo printers, medical monitoring equipment, and many other devices.
With the rapid increase in the number of devices using CompactFlash memory cards, and people'ss enhanced reliance on them, capacity, stability, and reliability are the major factors users consider when selecting a flash memory. Roy Wong, product manager for Transcend stated: "Transcend's 512MB CompactFlash Memory Card uses 4 1Gbit NAND Type flash memory chips with a high performance controller. The read speed is up to 5.2MB/sec and the write speed is up to 3.2MB/sec. The 512MB CompactFlash Memory Card also passed compatibility test to ensure users a hassle-free, worry-free digital life experience."
With the announcement of the new 512MB CompactFlash Memory Card, Transcend also presents new packaging for Transcend's flash memory products, including CompactFlash Memory Cards, SmartMedia Memory Cards and MultiMediaCard Memory Cards. The newly designed packaging comes with a user's manual, a warranty card, and a hard plastic memory card-carrying case, that helps users get the most out of their flash memory. The carrying case is specially designed for users to hold and protect the flash memory card during transportation. Once in this case, the memory card can be safely carried in a pocket, briefcase, purse, backpack, and etc.

05/08/01

My Reality: Contemporary Art and the Culture of Japanese Animation at Brooklyn Museum of Art

My Reality: Contemporary Art and the Culture of Japanese Animation
Brooklyn Museum of Art 
July 28 – October 7, 2001

Synergies between Japanese and American popular culture are explored in the exhibition My Reality: Contemporary Art and the Culture of Japanese Animation, on view at the Brooklyn Museum of Art. The exhibition showcases some forty works by eighteen artists who investigate the influence of Japanese animation and techno-culture on art today. The show features photography, paintings, sculpture, and video’s whose visual characteristics and themes resemble those found in Japanese animation (anime) and comic books (manga) whose sources lie in forms of Western entertainment such as animated films produced by Disney and Warner Brothers. This style is distinguished by its ultra-cute appearance and sci-fi settings replete with robots, aliens, and space vessels. 

My Reality features creations by established Asian artists such as Takashi Murakami, Mariko Mori, Mr. (Masakatsu Iwamoto), and Kenji Yanobe. Work by Westerners such as Paul McCarthy, Tom Sachs, Charlie White and Richard Patterson is also included in the exhibition with items that reflect aesthetic themes of their Japanese counterparts and address similar issues of altered realities, consumerism, fantasy and techno-savvy.

Concepts of entertainment, escapism, and futuristic technology are often the focus of anime artists. Anime is incredibly versatile in its ability to comment on social and sexual mores, gender roles, and traditional values in the face of an increasingly alien future. 

The clean, colorful look of anime that has become familiar to us through such international phenomena as Pokemon and Hello Kitty is in stark contrast to the grimly apocalyptic anime and manga exemplified by such cartoons as “X”, which betrays a sense of apprehension about a future filled with technology and more change than we can be comfortable with.

Kenji Yanobe’s atomic cars, visually a cross between a robot and a Volkswagen Beetle, confront the feasible reality of a nuclear holocaust. The boldly colored, prophetic auto surfaces display a multitude of flashing lights and the radiation measurement devices necessary in a nuclear war ravaged world. 

Takashi Murakami’s sculpture’s, paintings, and drawings - and those of many of his peers - pay homage to Pop artist Andy Warhol. In Murakami’s case, his working methods are similar. Like Warhol’s Factory, Murakami’s “Hiropon Factory” creates artwork, toys, T-shirts, and publications via teamwork. This process of joint creation also bears similarities to the commercial animation process.

Masakatsu Iwamoto (a.k.a. Mr.), a young member of the Hiropon Factory, has works of his own in the show that explore gender, cultural colonialism, and Japanese absorption. His comic-style images have in many ways grown and developed out of older Asian art forms that often portray female subjects. 

Mariko Mori, a fashion model turned photographer and performance artist, presented the critically acclaimed solo show Mariko Mori: Empty Dream at the BMA in the spring of 1999. Here she is represented by a recent work that examines the female image and popular culture, Japanese traditions, and high technology in her signature style.

Images of “cuteness” and sexual perversity are often compounded in anime. Los Angeles based artist, Paul McCarthy, is well-known for similar sensibility in his works. McCarthy examines mass media and consumerism in pieces filled with debasement and anxiety. The source material for his contribution to My Reality is the 1937 Disney classic Snow White and the Seven Dwarfs. According to many creators of anime, Walt Disney has been a considerable aesthetic and contextual influence. 

A conception of entertainment, escapism, and futuristic technology is often the focus of anime and now a launching point for contemporary Eastern and Western artists. The exhibition itself offers various perspectives of the “reality” offered in the vision new world community. Globalization and technology both contribute to this continually evolving image. This exhibition gives museum goers a chance to see the latest developments in Japanese art, ponder its sources, and witness its impact both here and in Japan. That a movement in high art could develop from cartoons is itself astonishing. That the art can be colorful, whimsical, terrifying, and similar in meaning in such different milieus is its own work of art.

The Brooklyn Museum of Art is the first stop on a national tour coordinated by Independent Curators International (ICI). Originally curated by Jeff Fleming, Senior Curator, and Susan Lubowsky Talbott Director of the Des Moines Art Center. The exhibition is coordinated at the Brooklyn Museum of Art by Charlotta Kotik, Curator of Contemporary Paintings and Sculpture. 

BROOKLYN MUSEUM OF ART
200 Eastern Parkway, Brooklyn, NY
www.brooklynart.org