Showing posts with label digital art. Show all posts
Showing posts with label digital art. Show all posts

22/08/25

Infant: Banned Skills @ Whitney Online Gallery space for Internet and new media art - artport

INFANT: BANNED SKILLS
Whitney Museum of American Art, New York
2025 - artport - Online Gallery

Infant Artist Duo
INFANT
Still from BANNED SKILLS, 2025
© INFANT

The Whitney Museum of American Art launched BANNED SKILLS, a digital art project by artist duo INFANT, sidony o’neal and Bogosi Sekhukhuni, on artport, the Whitney’s online gallery space for Internet and new media art. Commissioned for artport, the work serves as the portal to engage with INFANT’s evolving conceptual framework, XENOFORMALISM. The artists designed BANNED SKILLS as an interactive entry point to explore new speculative understandings of formal systems like math, science, and design. The project reveals how seemingly contrasting ideas can align to generate new aesthetic or ideological orders.

BANNED SKILLS is a nonlinear aesthetic narrative that prompts viewers to consider various aspects of humanity and established understandings of objects or histories. Unfolding along two distinct paths, the work’s primary navigation tool utilizes the psychological phenomenon of the bouba-kiki effect. The phenomenon, first presented in the 1920s, reflects deliberate associations between speech sounds and visual shapes with the word bouba often associated with smooth, rounded shapes and kiki with sharp, angular ones. Within BANNED SKILLS, users begin their experience in a “NEST” where the kiki and bouba forms exist, selecting one of the two shapes to take them along different paths. Along these journeys, users interact with a range of artifacts from art, architecture, design, and sound to explore cultural representations through unexpected groupings, placing the objects in conversation with one another. Encounters with juxtapositions of cultural artifacts—from the Gameboy Advanced SP Tribal Edition to the necklace made from precisely designed whale bones—invite users to gain new perspectives and draw connections. In the top-left corner of the screen, an interactive virtual music device lets users toggle between the kiki- and bouba-coded soundscapes, further emphasizing the visual juxtapositions. After users explore both spaces, a final third environment will appear.
BANNED SKILLS hopes to use participation as a way around the problem of ‘talking at’ the viewer, working with, not against, postures of engagement from the early 2000's gaming boom that feel familiar and nostalgic simultaneously,” said David Lisbon, Curatorial Assistant at the Whitney. “This is the first artport project that dives into this cross-section of the post digital and is a form of practice that garners attention because of its utility across levels of understanding. Considering the intersections of art and design have become a prominent narrative for emerging forms of contemporary engagement.”
The artists designed the virtual experience of BANNED SKILLS as a starting point for exploring their concept of XENOFORMALISM (XF). The prefix “XENO,” meaning strange or foreign in Greek, suggests an unfamiliar type of formalism. XF can be imagined as a category of filters to guide users in unpacking and connecting histories of visual aesthetics, sonic landscapes, and science. The work offers an aesthetic approach to new understandings of cultural representations, using histories of science fiction and digital culture—including gaming and computer graphics—as speculative introductions. The branching sequences INFANT has formed in BANNED SKILLS encourages viewers to reexamine how meaning is formed and reinforced within art, art history, design, science, and science fiction, and how these fields shape and contribute to collective cultural memory.

INFANT’s BANNED SKILLS was organized by David Lisbon, Curatorial Assistant at the Whitney Museum, and commissioned for artport, the Museum’s online gallery space for Internet and new media art commissions. artport is organized by Christiane Paul, Curator of Digital Art at the Whitney. 

ARTIST DUO INFANT

Sidony O’Neal (b. 1988) is a conceptual artist whose work and interdisciplinary research is informed by mathematics, architectural systems, and the histories of objects, from 15th Century locking mechanisms to plastic industrial pallets. Their works explore human relationships to objects, labor, and technology.

Their work has been featured in exhibitions at Et al., San Francisco, CA; Lewis Center for the Arts at Princeton University, Princeton, NJ; Dracula’s Revenge, New York, NY; Portland Institute for Contemporary Art, Portland, OR; Veronica, Seattle, WA; Third Born, Mexico City, Mexico; ICA at Maine College of Art and Design, Portland, ME; and Sculpture Center, Long Island City, NY. O’Neal has had residencies at MASS MoCA, North Adams, MA; and Banff Centre, Banff, AB, among others. Their performances have been featured at Kunstverein Düsseldorf, Volksbühne Berlin, and Performance Space New York. O'Neal is the recipient of awards and fellowships including the Oregon Arts Commission's Joan Shipley Award and a Hodder Fellowship from the Lewis Center for the Arts at Princeton University. In 2023, they were awarded a Hallie Ford Fellowship. O'Neal is co-founder of design firm INFANT.

Bogosi Sekhukhuni (b. 1991) is an artist and designer who reflects on cultures and histories of technology. Working across a range of media such as sculpture, video, set design, furniture design and performance, Sekhukhuni suggests ways to think about the mechanics of futurity.

Since 2012, Sekhukhuni’s work has been featured in both solo and group exhibitions, including Role Play, Fondazione Prada, Milan; Age of You, Jameel Arts Centre, Dubai; Art in the Age of Anxiety, Sharjah Art Foundation, Sharjah; The Art Happens Here: Net Art’s Archival Poetics, New Museum, New York; Bogosi Sekhukhuni, Foxy Production, New York; Rencontres de Bamako, African Biennale of Photography, Mali; and Simunye Summit 2010, Stevenson Gallery, Johannesburg. They have been awarded the Prix Net Art Award, Rhizome, New York (2017). Sekhukhuni is a founding member of the artist group NTU and has worked closely with CUSS Group. Sekhukhuni is co-founder of the design firm INFANT.

ABOUT ARTPORT

artport is the Whitney Museum’s portal to Internet art and an online gallery space for net art and new media art commissions. Launched in 2001, artport provides access to original commissioned artworks, documentation of net art and new media art exhibitions at the Whitney, and new media art in the Museum’s collection. Recent commissions include Ashley Zelinkskie’s Twin Quasar (2024); Maya Man’s A Realistic Day In My Life In New York City (2024); Holly Herndon and Mat Dryhurst’s xhairymutantx (2024); Nancy Baker Cahill’s CENTO (2024); Peter Burr’s Sunshine Monument (2023); Rick Silva’s Liquid Crystal (2023); Auriea Harvey’s SITE1 (2023); Amelia Winger-Bearskin’s Sky/World Death/World (2022); Mimi Ọnụọha’s 40% of Food in the US is Wasted (How the Hell is That Progress, Man?) (2022); and Rachel Rossin’s THE MAW OF (2022). Access these and more projects at whitney.org/artport.

Whitney Museum of American Art, New York City

03/08/25

Rafaël Rozendaal @ MoMA, New York - "Light" An immersive Digital Artwork

Light: Rafaël Rozendaal 
MoMA, New York
Through September 1, 2025 

Rafaël Rozendaal Quadrant
Rafaël Rozendaal 
Quadrant, 2023 
Digital animation using generative algorithm
Private collection

Rafaël Rozendaal Pages
Rafaël Rozendaal 
Pages, 2023 
Digital animation using generative algorithm 
Variation 39: Erick and Mara Calderon Collection 

Rafaël Rozendaal Implosion
Rafaël Rozendaal 
Implosion, 2023 
Digital animation using generative algorithm 
Collection the artist

The Museum of Modern Art presents Light: Rafaël Rozendaal, an immersive digital artwork, on view on the Hyundai Card Digital Wall in MoMA’s Agnes Gund Garden Lobby. This is the last chance to view this installation that presents a selection of Rozendaal’s vibrant animated works, each sampled for two to three minutes. Each work originates as a storyboard sketched on paper, which is then translated into code of only a few kilobytes (the exhibition's total file size is 135 KB). The resulting final form is an autonomous website powered by that algorithm, generating the animation in real time. 

Rafaël Rozendaal Rooms
Rafaël Rozendaal 
Rooms, 2024 
Digital animation using generative algorithm 
Collection the artist

Rafaël Rozendaal Many Moment
Rafaël Rozendaal 
Many Moment, 2018 
Digital animation using generative algorithm 
Collection Family Kolen

Rafaël Rozendaal (Dutch-Brazilian, born 1980) has been an innovator in the realm of Internet-based art since the early 2000s. He produces captivating animations that explore the aesthetic and conceptual possibilities of code, treating it as if it were paint. Rafaël Rozendaal has historically planned his websites to be robust enough to withstand the evolution of both software and hardware, and to be equally vivid at any screen resolution. The artworks adapt fluidly to any display, from a smartphone to the high-resolution LED screen in MoMA’s Agnes Gund Garden Lobby—which spans nearly 25 feet across. The result is a state of immersion so complete that it seems to merge with the physical world. Because Rafaël Rozendaal has chosen the Internet as his canvas, his works exist within the browser’s flat yet multidimensional digital landscape. For the same reason, these and all his works are accessible to all online through their URLs, even though they are held in private and public collections.

Raphael Rozendaal Moma
Rafaël Rozendaal 
Photomontage of the Gund Lobby featuring Flood, 2023 
Digital animation using generative algorithm 
Private collection 

Raphael Rozendaal Moma
Rafaël Rozendaal 
Photomontage of the Gund Lobby featuring 
Twisting and Turning, 2021 
Digital animation using generative algorithm 
Collection Russell Smith

Raphael Rozendaal Moma
Rafaël Rozendaal 
Photomontage of the Gund Lobby featuring Pages, 2023 
Digital animation using generative algorithm 
Variation 39: Erick and Mara Calderon Collection
“I imagine we will live in a world where there is no difference between a screen and any other surface,” said Rafaël Rozendaal. “I always wanted to make work that could be seen by anyone, anywhere, anytime. I wanted to create work that gives the viewer a feeling of possibility.”

“Rafaël’s digital artworks are lean, accessible, indestructible. They bend and adapt and never break. They are the ultimate example of the power that comes from lightness” says Paola Antonelli.
Light: Rafaël Rozendaal is organized by Paola Antonelli, Senior Curator, Department of Architecture and Design, and Director, Research and Development, and Amanda Forment, Curatorial Assistant, Department of Architecture and Design.

The Hyundai Card Digital Wall is a space for digital works and emerging technologies by contemporary artists.

MoMA - The Museum of Modern Art
11 West 53 Street, New York City

03/06/24

Artist Gioele Amoro @ Galerie Forsblom, Helsinki – "Painted Words: A Fusion of Art and AI" Exhibition

Gioele Amoro 
Painted Words: A Fusion of Art and AI
Galerie Forsblom, Helsinki 
June 7 – August 18, 2024

Gioele Amaro is a digital painter whose latest exhibition is a collaboration between human creativity and AI. Amaro’s second solo exhibition at Galerie Forsblom again pushes the boundaries of art, this time going even further by plunging into the world of trompe l’oeil and exploring the enigmatic allure of ethereal, shimmering surfaces that keep shifting and changing. Gioele Amaro’s new paintings furnish convincing evidence of the artist’s masterful command of both traditional painting techniques and new digital technology.

Gioele Amaro’s latest innovative paintings are the outcome of an intriguing process through which he seamlessly fuses his creative vision with the boundless capabilities of artificial intelligence. Working with AI algorithms, the artist has crafted commands and words to generate compositions that capture the essence of painting in all its resplendence. His AI-generated paintings are designed on a computer, printed on canvas, and finalized with a coat of varnish to bring out its brightness and depth. This results in a blurring of boundaries between the virtual and physical worlds, inviting viewers to reflect on the fundamental nature of perception and reality.

The exhibition immerses visitors in a universe where something extraordinary is born from the marriage of technology and creativity. Gioele Amaro’s paintings revel in subtle interplays of light and color, creating complex patterns that dance alluringly across the surface of the canvas. His paintings offer us a glimpse into a future where art knows no boundaries.

Gioele Amaro (b.1986) is an Italian artist who studied at La Villette in Paris and at the University of Art and Architecture Mediterranea in Reggio Calabria. Amaro has held numerous solo and group exhibitions in Europe and China. The artist divides his time between Paris and Milan.

GALERIE FORSBLOM
Yrjönkatu 22, 00120 Helsinki 

20/05/24

teamLab Exhibition @ Pace Gallery, NYC - Interactive digital artwork "The World of Irreversible Change"

teamLab: The World of Irreversible Change 
Pace Gallery, New York 
May 10 – August 16, 2024 

teamLab
teamLab 
The World of Irreversible Change, 2024 
© teamLab, courtesy Pace Gallery

Pace presents an exhibition by teamLab at its 510 West 25th Street gallery in New York. The show spotlights a single interactive digital artwork—titled The World of Irreversible Change—projected on a wall in the gallery. This presentation marks teamLab’s first solo exhibition in New York in ten years.

Founded by Toshiyuki Inoko in Tokyo in 2001, teamLab is an international collective of artists, programmers, engineers, CG animators, mathematicians, and architects. Known for its multisensory, immersive work, teamLab explores the relationships between humans and the world, encouraging new modes of perception through its pioneering, technologically advanced installations. In recent years, teamLab has presented solo exhibitions at the Asian Art Museum in San Francisco; Amos Rex in Helsinki; TANK Shanghai; and many other institutions and venues around the world.

In the exhibition at Pace in New York, The World of Irreversible Change is projected on a large, freestanding, black-painted wall in a darkened gallery space. First presented by the collective in spring 2022 at the Aomori Museum of Art in Japan, this screen-based work, created by teamLab over five years, has never before been exhibited as a projection. Conceptually, The World of Irreversible Change centers on everyday life in an anonymous city during an unspecified epoch. Animated figures move throughout the panoramic village scene, which change with the time of day and weather in New York. Scenery and stories unfold each day, and the lives of the people in the city continue eternally unless gallery visitors interact with the work, causing permanent disruption.

Over the course of its exhibition at Pace, The World of Irreversible Change can transform as a result of viewers’ engagement with it. If visitors continue to intervene with the work during its three-month presentation, the scenes of daily life become increasingly agitated and chaotic, with fighting between individuals escalating into an all-out war. Peace and harmony give way to fire and destruction, a devolution that speaks to the inherency and universality of violence in the human experience. The city becomes forever devoid of people, while plants begin populating its streets and ruins over time.
“In the ruined city where not a single person remains, the seasons still pass and the sun rises and sets with the time of the real world,” teamLab writes in a statement on The World of Irreversible Change. “After a while, new flora begin to grow in the burnt ruins of the city. The flora grow, bloom, and scatter repeatedly, changing daily with the real passage of time ... Once the world of this artwork begins to burn, the world from before can never be returned to. The people who interact with the artwork cause this outcome.”
PACE GALLERY
510 West 25th Street, New York City, NY

03/05/24

Harold Cohen: AARON @ Whitney Museum of American Art, New York

Harold Cohen: AARON
Whitney Museum of American Art, New York 
Through May 19, 2024

Harold Cohen
HAROLD COHEN
AARON KCAT, 2001 
Screenshot. Artificial intelligence software 
Dimensions variable 
Whitney Museum of American Art, New York
Purchase, with funds from the Digital Art Committee 2023.20
© Harold Cohen Trust

Harold Cohen
HAROLD COHEN
AARON KCAT, 2001 
Screenshot. Artificial intelligence software 
Dimensions variable 
Whitney Museum of American Art, New York
Purchase, with funds from the Digital Art Committee 2023.20
© Harold Cohen Trust

Harold Cohen
HAROLD COHEN
AARON KCAT, 2001 
Screenshot. Artificial intelligence software 
Dimensions variable 
Whitney Museum of American Art, New York
Purchase, with funds from the Digital Art Committee 2023.20
© Harold Cohen Trust

The Whitney Museum of American Art presents the exhibition Harold Cohen: AARON which examines the evolution of AARON, the first AI artmaking program, which was developed in the late 1960s by artist Harold Cohen. Beginning with AARON’s creation and early years, the exhibition explores the foundational stages of AI and its place in art history. In addition to featuring AARON’s drawings and paintings from the Whitney Museum’s collection, the show highlights the software as the central creative force behind the artworks and demonstrate AARON’s drawing process with pen plotters live in the galleries for the first time since the 1990s. The Whitney is the first and only museum to collect versions of the AARON software from different time periods. Providing an important historical perspective on current AI tools, AARON’s functionality is based on knowledge distilled into rules coded by the artist, which differs from today’s AI image creation tools like DALL-E, Midjourney, and Stable Diffusion, which generate their output from existing images on the basis of a user’s text prompts.
“Harold Cohen’s AARON has iconic status in digital art history, but the recent rise of AI artmaking tools has made it even more relevant. Cohen’s software provides us with a different perspective on image making with AI,” says Christiane Paul, Curator of Digital Art at the Whitney. “What makes AARON so remarkable is that Cohen tried to encode the artistic process and sensibility itself, creating an AI with knowledge of the world that tries to represent it in ever-new freehand line drawings and paintings. Watching AARON’s creations drawn live as they were half a century ago will be a unique experience for viewers.”
Harold Cohen considered creativity a result of dialogue between the program and programmer and viewed AARON as his equal collaborator. The artist built his own pen plotters and painting machines to realize AARON’s outputs in various ways throughout its evolution. In AARON’s early years, Harold Cohen manually added color to black-and-white drawings that AARON made with a pen plotter, generating novel images on paper based on its interpretation of Cohen’s coded commands. Modernized re-creations of Harold Cohen’s early drawing machines, constructed specifically for this exhibition, will be installed in the galleries and draw images from different iterations of the AARON software. There will also be large-scale projections of two versions of the AARON program—one creating figurative outputs, the other generating images of flora.

Harold Cohen
HAROLD COHEN
AARON KCAT, 2001 
Screenshot. Artificial intelligence software 
Dimensions variable 
Whitney Museum of American Art, New York
Purchase, with funds from the Digital Art Committee 2023.20
© Harold Cohen Trust

Harold Cohen
HAROLD COHEN
AARON KCAT, 2001 
Screenshot. Artificial intelligence software 
Dimensions variable 
Whitney Museum of American Art, New York
Purchase, with funds from the Digital Art Committee 2023.20
© Harold Cohen Trust

HAROLD COHEN (1928–2016) was a British artist whose innovations at the forefront of technology shaped the field of digital art. Harold Cohen’s artistic practice resulted in his famed creation AARON, the first artificial intelligence software designed to create art independently. After graduating from the Slade School of Fine Art, Harold Cohen had a successful career as a painter, representing the UK at the 1966 Venice Biennale and exhibiting at Documenta III, the Paris Biennale, and the Carnegie International. In 1968, Harold Cohen relocated to the United States as a visiting lecturer at the University of California, San Diego (UCSD), where he remained for almost three decades as a professor, chairman of the Visual Arts Department, and eventually, in 1992, director of the Center for Research in Computing and the Arts. During his time at UCSD, Harold Cohen developed AARON, an evolving artwork to which he would devote the rest of his life, exploring the possibilities of generative artificial intelligence for artmaking. Harold Cohen’s software attracted global attention and was exhibited at major institutions and venues, including the San Francisco Museum of Modern Art, Stedelijk Museum, and Documenta 6. After retiring from UCSD, Harold Cohen continued to work on AARON and produce new artworks in his studio in Encinitas, California. In 2014, Harold Cohen received the ACM SIGGRAPH Distinguished Artist Award for Lifetime Achievement in Digital Art.

Harold Cohen: AARON is organized by Christiane Paul, Curator of Digital Art, with David Lisbon, Curatorial Assistant. The exhibition is organized in collaboration with the Estate of Harold Cohen, which is represented by Gazelli Art House. Modernized re-creations of the plotters were fabricated by Bantam Tools, courtesy Bre Pettis.

WHITNEY MUSEUM OF AMERICAN ART, NEW YORK CITY

HAROLD COHEN: AARON - WHITNEY MUSEUM OF AMERICAN ART 
FEBRUARY 3 - MAY 19, 2024

13/12/23

Krista Kim @ Art Dubai 2024 - "Heart Space" New Julius Baer Commission

Krista Kim: Heart Space 
New Julius Baer Commission 
Art Dubai 2024 
28 February - 3 Mach 2024 

Art Dubai and Julius Baer, announces a newly commissioned digital installation by Canadian-Korean artist KRISTA KIM that will debut in the Julius Baer Lounge at Art Dubai. Held under the patronage of His Highness Sheikh Mohammed bin Rashid Al Maktoum, Vice President and Prime Minister of the UAE and Ruler of Dubai, Art Dubai 2024 will take place from 1 to 3 March (previews 28 and 29 February) at Madinat Jumeirah.

Heart Space م ا سح ةال ق لب is an immersive experience that will allow guests to connect with one another through the universal language of the human heartbeat. In real-time, each visitor’s unique heart rhythm will be visualised through hypnotic patterns and meditative shapes displayed across a dynamic LED canvas, shifting to reflect each new guest’s energy. The installation puts forward the concept of ‘oneness’ where participants come together to create a social fabric harnessing the power of art and technology.

This new commission is a continuation of Krista Kim’s ongoing exploration into digital consciousness and the creative potential of screens as digital instruments of wellbeing and longevity. She developed her signature language of shifting gradients using digital software since 2012, her works on glass and plexiglass aim to hypnotise viewers into a trance of tranquillity while her immersive video works provide meditative experiences of colour and light. In 2014, as a response to society's over-reliance on technology, Kim started the Techism Movement, a philosophy that recognise technological innovation as an artistic discipline, encouraging artists to promote digital humanism for our digital culture. In 2024 she will present her work Continuum at the World Economic Forum at Davos as one of the conference’s cultural leaders.

Art Dubai is committed to working with its partners to develop new commissioning models and innovative cultural programmes to present new commissions and premieres by internationally renowned artists. These partnerships place particular emphasis on education and technology, which are playing a critical role in shaping the future of the creative scene in Dubai. Julius Baer has been a lead partner of Art Dubai since 2015. A long-standing supporter of the arts across the world, the collaboration with Art Dubai is in-line with the bank’s long-term commitment to supporting the UAE’s emergence as both a business and cultural hub.

Krista Kim, artist said:
“I’m profoundly thankful to Julius Baer for enabling such an ambitious vision as ‘Heart Space’ – one amplifying AI technology’s power to reconnect where social media algorithms have fractured. As individuals participate, I hope each participant feels inspired in their singular beauty yet leaves appreciating a greater whole. My deepest wish is that from the micro – encoding each distinctive rhythm – to the macro tapestry those strands weave by exhibit’s close, visitors rediscover how alike our heartbeats sound when truly heard," shares Krista Kim of her debut with Julius Baer at Art Dubai.
Heart Space is part of Julius Baer’s NEXT universe, an initiative designed to explore investment thematics and encourage the interdisciplinary exploration of megatrends across the arts, science, and technology. NEXT supports collaboration with forward-thinking artists and institutions committed to new forms of cultural production at the vanguard of scientific research and technological development. It is the second major digital commission by Julius Baer to debut at Art Dubai, following an acclaimed collaboration with Refik Anadol in March 2023.


ART DUBAI

Art Dubai 2024: The four Sections Highlights

Art Dubai 2024
Madinat Jumeirah, Dubai
28 February - 3 March 2024

Art Dubai 2024 will take place from 1 to 3 March 2024 at Madinat Jumeirah, Dubai, with previews on 28 and 29 February. Art Dubai is the leading international art fair for the Middle East and Global South. The 17th edition of the region’s premier art fair will feature more than 100 contemporary, modern and digital presentations drawn from more than 60 cities and over 40 countries.

This year’s edition of Art Dubai seeks to expand definitions of the “Global South” beyond traditional geographic and economic boundaries, emphasising the shared histories and distinct narratives of communities worldwide, from Delhi, Tehran and Cairo to Bogotá and Guatemala City, as well as diasporic and migrant histories from global centres like London, Paris and New York. Several galleries will be showing in multiple sections of the fair, reflecting the breadth of collecting tastes in the region, from Modern Arab masters through cutting-edge contemporary and new media and digital art. 

Since its foundation in 2007, Art Dubai has sought to reflect Dubai’s diverse global communities, identities and cultures, and this year welcomes more exhibitors than ever who are based in Dubai, which reflects the continued strengthening of the cultural scene and the art market in the Emirate.

Art Dubai’s 17th edition will present over 100 exhibitors across four gallery sections

• Art Dubai Contemporary  
• Art Dubai Modern 
• Bawwaba (meaning Gateway in Arabic)  
• Art Dubai Digital

ART DUBAI CONTEMPORARY

Art Dubai Contemporary presents the "very best in cutting-edge contemporary art from around the world", with particular focus on art and artists from the Global South. For our 17th edition, the fair welcomes 72 contemporary exhibitors from more than 50 cities spanning five continents. The 2024 edition will welcome several exhibitors for the first time, including Peres Projects, Gajah, and Voloshyn as well as many who are returning to the fair following hiatus, including Almine Rech, Franco Noero, Nature Morte, Vadehra and Tanit. The fair will also showcase 21 Dubai-based exhibitors, marking the largest presentation to date, and reflecting the continued growth of Dubai as an international cultural hub. This edition also sees increased representation of leading South and South-East Asian, Middle Eastern and international exhibitors. This growth reflects the rise in the international prominence of these creative centres, reflect Dubai’s expanding population and communities, and underscores the unique role Art Dubai plays as the primary international platform for art from these regions. 

ART DUBAI MODERN

Art Dubai Modern is curated by Dr. Christianna Bonin, Assistant Professor of Art History at the American University of Sharjah, and focuses on the histories of art education and display that gave rise to today’s Global South. Beginning in the 1960s, the Soviet Union conducted robust cultural exchange with artists, filmmakers, musicians and architects in the Middle East, Africa and South Asia, providing scholarships and exhibition opportunities in a parallel political and cultural programme to Western countries. This presentation will reveal the shared creative approaches, setbacks and aspirations which resulted from these common experiences. It will feature a plurality of artistic voices from places as seemingly distant and distinct as Uganda, Syria, Ukraine and Sri Lanka, inviting consideration of connections that transcend existing geopolitical borders and instead link East to East and South to South. The section will also examine the growing importance of cities such as Kyiv, Cairo, Almaty and Tashkent as centres of international study and exchange in this period. It draws attention to these significant yet understudied aspects of the history of art from these regions, uncovering new art practices and perspectives for the fair’s audiences.

The participating artists and galleries in Art Dubai Modern 2024 are:

• Agial: Wahib Beteddini (Lebanon, 1929-2011) and Abdul Mannan Shamma (Syria, b.1937)
• Afriart: Samuel Kakaire (Uganda, b.1961)
• Saskia Fernando: Chandraguptha Thenuwara (Sri Lanka, b.1960)
• Mark Hachem: Hamed Abdalla (Egypt, 1917-1985), Fatima El Hajj (Lebanon, b.1953) and Michel Basbous (Lebanon, 1921-1981)
• Leila Heller: Marcos Grigorian (Armenia, 1925-2007)
• Gazelli Art House: Tair Salakhov (Azerbaijan, 1928-2021), Ashraf Murad (Azerbaijan, 1929-1979) and Farhad Khalilov (Azerbaijan, b.1946)
• Hafez: Abdulsattar Al Mussa (KSA, b.1960) and Hakim Al Akil (Yemen, b.1965)
• Meem: Dia Al-Azzawi (Iraq, b. 1939), Ismail Fattah (Iraq, 1934-2004), Muhammed Aref, (Iraq, 1937-2009) and Mahmoud Sabri (Iraq, 1927-2012) 
• Voloshyn: Fedir Tetianych (Ukraine, 1942–2007)

ART DUBAI: BAWWABA

Bawwaba - meaning gateway in Arabic - focuses on highly curated solo presentations of artists from the Global South and features artworks made in the 12 months prior to, or specifically for, Art Dubai. Curated by Emilano Valdés, Chief Curator at the Museum of Modern Art (MAMM) in Medellin, Colombia, the 2024 edition of Bawwaba is entitled Sanación / Healing, and presents a series of artistic practices that explore healing on a personal and spiritual but also social, historical and political level, examining the ways in which these varying scales of the healing process relate. A selection of ten solo projects will spotlight artists who think of art as a place of reckoning, healing, and coming together. At the same time, their work confronts social and political issues, engaging in critical dialogue, and creating a sense of community and social justice. Through a variety of mediums, including painting, sculpture, video, and performance, these bodies of work examine the ways in which art can function as a catalyst for transformation and change, comparing how these processes change from country to country or people to people.

The artists and galleries participating in Bawwaba’s 2024 edition are: 

• Laxmipriya Panigrahi (Anant Art) 
• AVAF - Assumed Vivid Astro Focus (Baró) 
• Arshi Irshad Ahmadzai (Blueprint12) 
• Debashish Paul (Emami Art) 
• Manuel Chavajai (Extra) 
• Manjot Kaur (Latitude 28) 
• Nicolás Janowski (Invernizzi) 
• Reinata Sadimba (Perve) 
• Abul Hisham (Secci) 
• Faissal El Maleki (Tashkeel) 

ART DUBAI DIGITAL

Art Dubai 2024 marks the third edition of Art Dubai Digital, founded in 2022 to provide an annual 360-degree snapshot of the digital art landscape, exploring how artists are utilising new, immersive technologies to collapse the boundaries of the traditional art world. Art Dubai Digital welcomes galleries with innovative new media programmes, as well as digital platforms building virtual art spaces, alongside the artist collectives and Decentralised Autonomous Organisations (DAOs) that are challenging and pushing forward new models for artistic production and support. Reinforcing Art Dubai’s commitment to presenting global perspectives and diversity, Art Dubai Digital invites audiences to look beyond traditional art centres and models, mapping out the key agents and the platforms leading the way.

Art Dubai Digital 2024 is curated by Alfredo Cramerotti and Auronda Scalera, whose presentation is titled Expansion / Diffusion. Inspired by the American astronomer Edwin Hubble’s discovery, almost 100 years ago, that the universe was in expansion, the curators have measured the temperature of artistic practices around the world, spanning geographies, time zones and formats. They have selected the section’s participants through what they term “the field of art and advanced technologies” (AxAT): technical innovation through the lens of contemporary art, and vice-versa. Across more than 20 presentations, Art Dubai Digital 2024 will present an expanded vision of what it is, may be, and will be, in the field of contemporary art.

On show will be a diverse range of media including digital video, augmented reality (AR), virtual reality (VR), extended reality (XR), artificial intelligence (AI), generative art, robotic art, NFTs and immersive art experiences. Themes explored by the artists and collectives on show include the intersection of technology and spirituality; digital approaches to heritage preservation; and the empowerment of women artists. Highlights will include a unique presentation by 1 of 1 platform, founded by Ryan Zurrer and which defines 21st-century artworks will present the exceptional talent of female digital artists IX Shells and Auriea Harvey; Unit London will explore the human body through the digital perspectives of Krista Kim, Linda Dounia, and Studio Meeson; and bitforms will feature Manfred Mohr, Rafael Lozano-Hemmer, and Refik Anadol. A further highlight will be {R(Evolutionaries);}, a groundbreaking exhibition from the Dubai-based platform MORROW collective. Celebrating ten years of blockchain art, the presentation will focus on the pioneers and leading figures who have shaped this space, including original genesis pieces and re-imaginings of historic work, alongside new creations.

ART DUBAI

18/11/21

Pace Verso: NFT platform of Pace Gallery - Inaugural Program

Pace Verso: NFT platform of 
Pace Gallery
Inaugural Program

Lucas Samaras
Lucas Samaras 
XYZ 0868 (Chinoiserie), 2012/2021 
© Lucas Samaras, courtesy Pace Gallery

Glenn Kaino
Glenn Kaino
Invisible Man (Ceremony), 2021 
© 2021 Glenn Kaino Studio, courtesy Pace Gallery

Pace Gallery announces the inaugural program on its new NFT platform, Pace Verso, which launches November 22 with a first drop of digital artworks from Lucas Samaras’s XYZ series. On November 29, to coincide with the physical presentation of NFTs in Pace’s booth at Art Basel Miami Beach, Pace Verso will release works by Glenn Kaino and DRIFT artists Lonneke Gordijn and Ralph Nauta, who collaborated with DJ and digital art pioneer Don Diablo on their first NFT.

An early champion of artists engaged with technology, Pace has long held innovation as a core value. The development of Pace Verso aligns with the gallery’s history of supporting boundary-pushing artists and their projects, and it underscores the gallery’s commitment to the advanced studio practices of artists within and beyond its program. The platform is helmed by Online Sales Director Christiana Ine-Kimba Boyle.

Marc Glimcher, President and CEO of Pace Gallery, says: “We became interested in creating a dedicated NFT platform for Pace when our artists expressed curiosity about making NFTs, and after we supported their first few NFT projects with other platforms. Our philosophy is to build the tools our artists need, and Pace Verso is now a core strand of our NFT programming. Alongside offering artists the opportunity to show and sell NFTs on our own Pace Verso platform, we will continue to support standalone NFT projects with other partners. We are thrilled to launch Pace Verso with Lucas Samaras, one of the very earliest artists to join the gallery and the grandfather of digital art, as well as a pioneering new AR work by DRIFT, and two NFTs by Glenn Kaino, who has revolutionized the NFT model to achieve social change on a grand scale.”

Pace Verso was created in partnership with the Palm NFT Studio on the Palm Network, a new NFT-optimized blockchain network for culture and creativity, built by and for the open Ethereum ecosystem. The Palm Network offers low gas costs, fast transaction finality, and a 99.99%+ reduction in energy consumption when compared to Proof of Work systems.

Palm Co-Founder and Palm NFT Studio CEO Dan Heyman says: “Our goal is to create a platform with Pace that removes barriers for artists. We built our sustainable and scalable infrastructure so that, as organizations like Pace grow, they only have to think about how blockchain can amplify creativity, not their environmental impact or gas fees.”

Glenn Kaino
Glenn Kaino
Salute (Generations), 2021 
© 2021 Glenn Kaino Studio, courtesy Pace Gallery

DRIFT
DRIFT 
Block Universe, 2021 
© DRIFT, courtesy Pace Gallery

PACE VERSO Inaugural Program

LUCAS SAMARAS

Following the gallery’s successful presentation of two NFTs derived from Lucas Samaras’s XYZ series earlier this fall, Pace Verso will spotlight a second suite of digital XYZ works in its first exhibition. These NFTs will be made available in multiple drops over the course of the coming weeks, with the prices of the works increasing incrementally with each new release. NFTs in the first drop are priced at $10,000 USD each and those in the second drop will be $20,000 USD each. Every NFT will be accompanied by a physical 11 x 17 inch framed print. A QR code embossed on the backs of the frames links to a web page displaying an image of the NFT and Lucas Samaras’s stream of consciousness writings.

Lucas Samaras is a pioneering figure in photography and digital art. He has been at the forefront of these mediums throughout his career, working in the digital realm well before it was widely associated with fine art. Deeply engaged with Lucas Samaras’s longtime experimentations with image making, works in the XYZ series feature psychedelic formations rendered in electric colors.

GLENN KAINO

The two new NFTs by Glenn Kaino that will be made available on Pace Verso are part of his Legacy Team project, a longstanding collaboration between the artist and the Olympic track and field athlete Tommie Smith. These digital works include Invisible Man (Ceremony) (2021), which is inspired by the opening ceremony of the Olympics and features a custom soundtrack by David Sitek and Just Blaze, and Salute (Generations) (2021), which is based on Glenn Kaino’s sculptural series Salute and references the long-lasting impact of Smith’s salute for human rights at the 1968 Olympic Games.

Glenn Kaino has cultivated an expansive, activist-minded practice that spans painting, sculpture, installation, performance, monumental public art, theatrical production, and feature film.

At Art Basel Miami Beach, Pace will present a hologram from Glenn Kaino’s digital art project Pass the Baton, which comprises baton NFTs inspired by Smith’s storied career, including his record breaking 1600-meter relay race in 1966. Launching in December, Glenne Kaino’s Pass the Baton project uses NFTs to facilitate a generative crypto-giving structure that directly funds social justice efforts and organizations.

DRIFT

An NFT created by DRIFT artists Lonneke Gordijn and Ralph Nauta as part of their collaboration with the DJ and digital art pioneer Don Diablo will be presented on Pace Verso. The NFT is part of the artists’ augmented reality work Block Universe (2021), which is on view in their solo exhibition at Pace’s New York gallery through December 18. The NFT comprises a one of one mp4 video file rendering of Block Universe with a soundscape by Diablo. A physical component of the work includes a handheld custom display showcasing the NFT in an infinite loop.

DRIFT is known for their research-based practice that explores the relationships between nature, technology, and humanity. The duo’s NFT will be presented in Pace’s booth at Art Basel Miami Beach in addition to the gallery’s digital platform. 

PACE

13/12/17

Alex Czetwertynski @ Mana Contemporary, Jersey City

Alex Czetwertynski: First Light
Mana Contemporary, Jersey City

Through February 1, 2018


Alex Czetwertynski, Getting There, 2017
ALEX CZETWERTYNSKI
Getting There, 2017

Mana BSMT at Mana Contemporary presents First Light, a solo exhibition by New Media Program resident ALEX CZETWERTYNSKI. Against the backdrop of our media-driven society, the exhibition pays homage to the characters, forces, and energies that come before the digital images that surround us. Featuring six new media and light works, including sculpture and installation, First Light invites us to explore the elemental forces that power our screens and devices. Czetwertynski reformulates familiar objects of contemporary digital culture—TVs, projectors, power strips, cables—to shine light on the primordial role of light itself. The enigmatic dialogue between ordinary physical containers and immaterial emissions enhances the presence of certain elusive powers at play. Light, primary colors, and the geometry of wavelengths are among the elements without which the possibility of an image would disappear. First Light pays tribute to these hidden agents and the conditions of possibilities embedded in their framework.

ALEX CZETWERTYNSKI
Alex Czetwertynski is a digital artist and curator working in the fields of creative technology and interactive and media arts. His practice includes large-scale immersive experiences, for which he designs and engineers interaction, motion, and physical presence. Born in Belgium, he graduated from the University of Paris IV La Sorbonne with a Masters in Philosophy. Alex Czetwertynski is the curator of Day for Night, a new kind of festival that combines headlining musicians with immersive art installations, transforming live music production by introducing new sensory experiences. He has collaborated with artists such as Doug Aitken, Jessica Mitrani, threeASFOUR, and Orlan. His work has been shown at the Jewish Museum and the FIAF in New York; the Centre Georges Pompidou and the Théâtre de la Cité in Paris; the Confort Moderne in Poitiers; Mana Contemporary in New Jersey; the Museum of Literature in Warsaw; and the Museum Ludwig in Budapest. He is currently based in Brooklyn, NY. To learn more, visit www.alexczetwertynski.com.

Mana BSMT New Media Program
Established by BSMT Director Grace Franck, the Mana BSMT New Media Program (NMP) is a community-based residency dedicated to supporting the next generation of new media artists. Through ongoing support in Mana’s two-million square-foot campus, the program aims to foster innovation, collaboration, and entrepreneurship, and present exhibitions and programming at the intersection of art, design, and technology. To learn more, visit manabsmt.com.

First Light is the third exhibition presented by the BSMT New Media Program (NMP), following That’s not it, a group show curated by Alex Czetwertynski featuring twenty-three installations by residents and guest artists throughout the entire basement level of Mana Contemporary.

MANA CONTEMPORARY
888 Newark Avenue - Jersey City, NJ 07306
http://manacontemporary.com

09/02/10

George Legrady Digital Art CODE Live 2010

 

George Legrady is professor of art and of media arts at University of California, Santa Barbara. He will be showing his work in an exhibition that is part of the Vancouver 2010 Cultural Olympiad Festival. Legrady's "We Are Stardust" is one of more than 40 digital art installations in CODE Live, an 18-day event that features visual art, music, and performances fueled by digital technology and audience involvement. It began on February 4 and continues through February 21, 2010.

 

George Legrady, professor of art and of media arts at University of California, Santa Barbara

  Georges Legrady. Photo courtesy of UCSB.

 

"We Are Stardust" is a two-screen projection installation that maps the sequence of 36,034 observations made by NASA's Earth-orbiting Spitzer Space Telescope during the five-year period from 2003 to 2008.

On one screen, an infrared camera in the gallery space sequentially replays the history of the telescope's movements. At the same time, it records the thermal presence and movements of visitors to the gallery. Those images are superimposed with data retrieved from the telescope's log that correlates with information such as the observation number, name of the celestial body target, the vertical and horizontal angles of the telescope, the observation date, duration, the name of the chief researcher, and which of the three onboard instruments were used to make the observation.

 

George Legrady Digital Art  Work showing at CODE Live 2010

  We Are Stardust" heat-sensing camera screen. 
   © Georges Legrady, UCSB. Courtesy UCSB

 

On an opposite screen, a visually projected map of the universe represents deep space. The animation begins with the birth of the universe and follows with the sequence of the 36,034 observations over a five-hour period. Randomly moving points eventually settle into star locations in the universe .

 

George Legrady Digital Art  Work showing at CODE Live 2010

  We Are Stardust" observation sequence screen. 
   © Georges Legrady, UCSB. Courtesy UCSB

 

"The intent of the project is to consider our relationship to both local and deep space, and how we conceptualize and situate ourselves in relation to such spaces," said Legrady, whose work focuses on how data and various forms of information are represented. "This is realized by visually mapping the schedule of scientific observations based on NASA data consisting of what celestial bodies were looked at, when, for how long, and by whom.

"In contrast to this mapping, the heat-sensing camera mounted in the gallery performs in a similar fashion to the Spitzer heat-sensing instruments and simultaneously follows the same sequence of pointing instructions to record thermal images of the public moving through its field of view in the gallery space," he said.

"We Are Stardust" was originally commissioned as installation artwork by the Art Center College of Design and NASA's Spitzer Science Center at the California Institute of Technology, both of which are located in Pasadena. The installation was featured in the "Observe" exhibition at the Art Center College of Design in 2008. NASA's Jet Propulsion Laboratory manages the Spitzer Space Telescope mission for NASA's Science Mission Directorate. Science operations are conducted at the Spitzer Science Center at Caltech, which manages JPL for NASA.

Engineering for the project was realized by Javier Villegas, doctoral student in UCSB's Department of Media Arts & Technology.

15/12/05

Major focus on digital photography at Macworld Expo 2006

 

IDG World Expo announced a major focus on digital photography at Macworld Conference & Expo 2006, taking place January 9-13, 2006 at San Francisco's Moscone Center. Several new features have been added to this year's event that will provide attendees with more education, services and product insight about digital photography - always one of the most popular topics at Macworld.

Aperture

January's Macworld will mark the first in-depth public training on Apple's newly launched product, Aperture - the first all-in-one post-production tool for professional photographers. Taught by best-selling digital photography author, Derrick Story, this conference session is part of the Power Tools Conference and provides two full days of in-depth training on this powerful tool.

Digital Photography Exhibitors

The leading companies in the digital photography industry will be exhibiting or sponsoring at Macworld. A sample of those exhibiting companies include: Adobe, Canon, Nikon, Olympus, Quark, FileMaker, Lowel-Light, HP, Epson, Filmloop, Light Crafts and B&H Photo-Video-Pro Audio.

Digital Photography Day

Sponsored by Olympus, FileMaker and Lowel-Light, this new Macworld educational feature provides attendees the opportunity to improve digital photography skills in one day under the instruction of top-notch industry photographers. Professional and novice classes will include classroom instruction; outdoor shooting; indoor lighting and shooting; downloading and critique; editing; and organizing and sharing images.

The Dr. Is In - Digital Photography Help

This new Exhibit Hall feature is a complimentary service where attendees can bring prints, camera (bring cables for download) or images on flash storage to the digital photography doctors in the Creative Corner of the Macworld Exhibit Hall and let members of the American Society of Media Photographers give pointers. The Doctors will be in all week. Open to all Exhibit Hall attendees.

Digital Photography Birds-of-a-Feather: ASMP/ SFDIG: "The Digital Camera of 2015"

The American Society of Media Photographers will host Mac industry luminary David Pogue of The New York Times, as he discusses the next decade of digital photography. You'll hear about the screens, batteries, storage devices, and software of the next decade's digital camera, including which current annoyances will go away and which will only get worse. Features virtual video visits from the top visionaries at Kodak, Nikon, and Canon. 1/11/06 at 6:00 p.m. Open to all Exhibit Hall attendees.

Photoshop Feature Presentation

Photoshop expert Russell Brown of Adobe will entertain and educate with an "altered" view of Photoshop, guaranteed to make you smile. Russell will take you on a wild and wacky ride through some of the key new features found in Photoshop CS. 1/13/06 at 10:00 a.m. Open to all attendees.

Photoshop Education

-- Users Conference: "Photoshop Digital Creation: Uncanny Realism," 75 minute session.

-- Users Conference: "Photoshop CS2: Secrets to Levels and Curves," 75 minute session.

-- Power Tools Conference: "Professional Photoshop," two full days of in-depth training.

-- Taste of the Conference: "Photoshop CS: Essential Tips & Tricks," gives essential, time-saving techniques on Photoshop. 1/11/06 at 5:00 p.m. Open to all Exhibit Hall attendees.

Digital Photography Education

Users Conference: Learn how to use a digital camera, take better pictures and share them with friends, family and other associates with sessions on Wednesday. Thursday sessions offer tips, tricks and vision to the advanced Digital Photographer. This track includes five unique 75-minute sessions.

16/07/00

Digital art works at Macworld Expo 2000 for the first time

 

Digital art Close to three dozen pieces of the best digital artwork from North America will be featured for the first time at Macworld's Digital Art Contest & Gallery, July 18-21, 2000 at the Jacob K. Javits Convention Center.

Thirty-one award-winning designs, incorporating a variety of styles and disciplines, were selected from more than 600 images submitted by artists, professional graphic designers, hobbyists and students. Featuring artists' demonstrations, as well as examples of the latest software, products and techniques used to create digital art pieces, the Digital Art Contest and Gallery highlights the finest efforts in this rapidly growing art medium. Now in its third year, the Macworld Conference & Expo Digital Art Gallery also travels during the year as a formal exhibition to art galleries and universities throughout the U.S. to highlight this exciting new medium.

Divided into two judging categories, student and non-student, the thirty winning selections were chosen in three separate judging phases by a panel of leading experts from the digital art community, including:

 

·    Nancy Hitchcock, Sr. Assoc. Editor, Electronic Publishing,
·    Harold Helderman, Director, Center for Electronic Arts, SF,
·    Daniel Carter, Design Director, WIRED Magazine,
·    Karen Sperling, Editor and Publisher, Artistry Magazine,
·    Rick DeCoyte, Owner, Silicon Gallery, Philadelphia, PA,
·    Bert Monroy, Digital Artist, Teacher, Author,
·    John Derry, digital artist/co-creator of Painter
·    Pedro Meyer, photographer, artist
·    Diane Fenster, digital artist

 

"The quality of the artwork this year is better than ever," according to Daryl Wise, Coordinator of the Macworld Conference & Expo Digital Art Contest and Gallery. "The artwork is professionally presented, and attendees are going to be impressed to see what these talented artists can do with this medium."

The grand prize winner of the Digital Art Contest receives a trip to a future Macworld Conference & Expo, including airfare, hotel and a Super Pass, along with a variety of new hardware and software. Other prizes include: Iomega Jaz drives, Wacom Intuos Graphic Tablets, Printers by Tektronix, Aladdin Systems utility software, subscriptions to Artistry, WIRED and Digital Fine Artist Magazines, Royality-free Klips from Comstock, asset management software from Canto, books by Peachpit Press and an Iris print of their image by Electric Paintbrush.

The Digital Art Contest and Gallery is sponsored by Iomega, Corel, Wacom, National Association of Photoshop Professionals and Tektronix printers by Xerox.