Showing posts with label Mr.. Show all posts
Showing posts with label Mr.. Show all posts

21/07/19

Mr. et Pharrell Williams @ Musée Guimet, Paris - A Call To Action

Carte blanche à Mr. et Pharrell Williams: A Call To Action
Musée national des arts asiatiques – Guimet, Paris
Jusqu'au 23 septembre 2019

Mr.
© Mr. / Kaikai Kiki Co., Ltd. 
All Rights Reserved. Courtesy Perrotin

Le musée national des arts asiatiques – Guimet accueille une exposition in situ créée par l’artiste japonais Mr., dont le commissariat est assuré par Pharrell Williams, artiste américain aux multiples talents. Pharrell Williams est à l’origine de ce projet avec Mr., l’un de ses artistes contemporains préférés. L’installation et les dispositifs qui y sont associés ont demandé plusieurs séances de travail à distance et à l’atelier durant cinq années de collaboration intense. Selon Pharrell Williams, « les enfants font tourner le monde et ce projet se veut un défi aux dirigeants, sommés d’agir immédiatement, pour un avenir meilleur, un avenir radieux ».

L’exposition présente des installations, des tableaux et des sculptures décalés qui invitent à la réflexion, dans le style qui a fait la renommée de Mr. Elle dépeint des enfants, certains affublés de façon symbolique d’armes, émergeant dans un monde devenu chaotique par la faute des adultes d’aujourd’hui ; des enfants prêts à faire face à l’avenir. Le travail de Mr. prône une approche positive face aux problèmes de notre époque : « Au milieu des tensions et des crises d’incertitude que nous connaissons aujourd’hui, nous devons avoir foi en l’espoir qui anime les enfants. Nous devons nous inspirer de leur optimisme. Les enfants ont le pouvoir. Avec l’art, nous amorçons un dialogue », explique Mr.

Prenant pour point de départ les problèmes sociaux, politiques, environnementaux et technologiques actuels, l’exposition est traversée par l’optimisme et le potentiel de la jeunesse. Point d’orgue de l’installation, une grande fresque réalisée par Mr. présente une armée de personnages, des enfants, clin d’oeil à la tradition du portrait classique européen. L’exposition invite les visiteurs à pénétrer dans le monde fantastique de Mr., un monde où le quotidien rencontre le surnaturel. Dans un environnement immersif composé de scènes qui pourraient être tirées de la vie quotidienne, ses tableaux et ses sculptures aux dimensions et textures variées sont autant de confrontations poétiques du statu quo, mais reflètent également l’énergie du possible.

Commissaires de l'exposition :
Sophie Makariou, Présidente du MNAAG
Pharrell Williams, Artiste

Musée national des arts asiatiques – Guimet (MNAAG)
6, place d’Iéna, 75116 Paris
www.guimet.fr

05/08/01

My Reality: Contemporary Art and the Culture of Japanese Animation at Brooklyn Museum of Art

My Reality: Contemporary Art and the Culture of Japanese Animation
Brooklyn Museum of Art 
July 28 – October 7, 2001

Synergies between Japanese and American popular culture are explored in the exhibition My Reality: Contemporary Art and the Culture of Japanese Animation, on view at the Brooklyn Museum of Art. The exhibition showcases some forty works by eighteen artists who investigate the influence of Japanese animation and techno-culture on art today. The show features photography, paintings, sculpture, and video’s whose visual characteristics and themes resemble those found in Japanese animation (anime) and comic books (manga) whose sources lie in forms of Western entertainment such as animated films produced by Disney and Warner Brothers. This style is distinguished by its ultra-cute appearance and sci-fi settings replete with robots, aliens, and space vessels. 

My Reality features creations by established Asian artists such as Takashi Murakami, Mariko Mori, Mr. (Masakatsu Iwamoto), and Kenji Yanobe. Work by Westerners such as Paul McCarthy, Tom Sachs, Charlie White and Richard Patterson is also included in the exhibition with items that reflect aesthetic themes of their Japanese counterparts and address similar issues of altered realities, consumerism, fantasy and techno-savvy.

Concepts of entertainment, escapism, and futuristic technology are often the focus of anime artists. Anime is incredibly versatile in its ability to comment on social and sexual mores, gender roles, and traditional values in the face of an increasingly alien future. 

The clean, colorful look of anime that has become familiar to us through such international phenomena as Pokemon and Hello Kitty is in stark contrast to the grimly apocalyptic anime and manga exemplified by such cartoons as “X”, which betrays a sense of apprehension about a future filled with technology and more change than we can be comfortable with.

Kenji Yanobe’s atomic cars, visually a cross between a robot and a Volkswagen Beetle, confront the feasible reality of a nuclear holocaust. The boldly colored, prophetic auto surfaces display a multitude of flashing lights and the radiation measurement devices necessary in a nuclear war ravaged world. 

Takashi Murakami’s sculpture’s, paintings, and drawings - and those of many of his peers - pay homage to Pop artist Andy Warhol. In Murakami’s case, his working methods are similar. Like Warhol’s Factory, Murakami’s “Hiropon Factory” creates artwork, toys, T-shirts, and publications via teamwork. This process of joint creation also bears similarities to the commercial animation process.

Masakatsu Iwamoto (a.k.a. Mr.), a young member of the Hiropon Factory, has works of his own in the show that explore gender, cultural colonialism, and Japanese absorption. His comic-style images have in many ways grown and developed out of older Asian art forms that often portray female subjects. 

Mariko Mori, a fashion model turned photographer and performance artist, presented the critically acclaimed solo show Mariko Mori: Empty Dream at the BMA in the spring of 1999. Here she is represented by a recent work that examines the female image and popular culture, Japanese traditions, and high technology in her signature style.

Images of “cuteness” and sexual perversity are often compounded in anime. Los Angeles based artist, Paul McCarthy, is well-known for similar sensibility in his works. McCarthy examines mass media and consumerism in pieces filled with debasement and anxiety. The source material for his contribution to My Reality is the 1937 Disney classic Snow White and the Seven Dwarfs. According to many creators of anime, Walt Disney has been a considerable aesthetic and contextual influence. 

A conception of entertainment, escapism, and futuristic technology is often the focus of anime and now a launching point for contemporary Eastern and Western artists. The exhibition itself offers various perspectives of the “reality” offered in the vision new world community. Globalization and technology both contribute to this continually evolving image. This exhibition gives museum goers a chance to see the latest developments in Japanese art, ponder its sources, and witness its impact both here and in Japan. That a movement in high art could develop from cartoons is itself astonishing. That the art can be colorful, whimsical, terrifying, and similar in meaning in such different milieus is its own work of art.

The Brooklyn Museum of Art is the first stop on a national tour coordinated by Independent Curators International (ICI). Originally curated by Jeff Fleming, Senior Curator, and Susan Lubowsky Talbott Director of the Des Moines Art Center. The exhibition is coordinated at the Brooklyn Museum of Art by Charlotta Kotik, Curator of Contemporary Paintings and Sculpture. 

BROOKLYN MUSEUM OF ART
200 Eastern Parkway, Brooklyn, NY
www.brooklynart.org