31/01/12
Damien Hirst: Spot Paintings, Gagosian Gallery exhibition in New York, London, Paris, Los Angeles, Rome, Athens, Geneva, and Hong Kong
Exposition Cézanne et Paris, Musée du Luxembourg. L'artiste entre Provence et Paris, Bords de Marne...
30/01/12
After Tanner: African American Artists Since 1940, Pennsylvania Academy of the Fine Arts - PAFA, Philadelphia
“It is important to remember that Henry Ossawa Tanner’s career bridged the 19th and 20th centuries,” says Robert Cozzolino, Senior Curator and Curator of Modern Art. “He navigated a period of rapid change in the art world. While he has been firmly associated with 19th-century styles, PAFA’s Tanner retrospective [...] shows how modern he was and what an extraordinary experimenter he was with regard to imagery and technique. Younger artists took note and admired the integrity with which he managed his career. After Tanner is an opportunity to consider the innumerable channels for expression Tanner’s example opened up for African-American artists working in the wake of his career.”
29/01/12
Henry Ossawa Tanner: Modern Spirit, Pennsylvania Academy of the Fine Arts - PAFA, Philadelphia
This beautiful book presents a complex overview of the life and career of the pioneering African American artist Henry O. Tanner (1859–1937). Recognized as the patriarch of African American artists, Tanner forged a path to international success, powerfully influencing younger black artists who came after him. This book explores many facets of Tanner’s life, including his upbringing in post–Civil War Philadelphia, his background as the son of a bishop in the African Methodist Episcopal church, and his role as the first major academically trained African American artist. Edited and introduced by Anna O. Marley, this volume expands our understanding of Tanner’s place in art history, showing that his status as a painter was deeply influenced by his race but not decided by it.
27/01/12
Expo Danser sa vie, Art & Danse, Beaubourg, Centre Pompidou, Paris
Exposition : DANSER SA VIE, ART & DANSE DE 1900 à nos jours Centre Pompidou, Beaubourg, Paris
Jusqu'au 2 avril 2012
Les liens entre les arts visuels et la danse, depuis des années 1900 à aujourd’hui sont le sujet d'une exposition remarquable organisée actuellement au Centre Pompidou (galerie 1, niveau 6). L’exposition puise dans la tradition des grandes manifestations transdisciplinaires du Centre Pompidou que son Président, Alain Seban, a voulu réactiver. Sur plus de deux mille mètres carrés sont présentées près de 450 œuvres : des chefs-d’œuvre de l’art du XXème siècle, de Henri Matisse à Andy Warhol (voir la liste des artistes ci-dessous) ; des chorégraphies qui marquèrent des moments clefs d’un siècle de danse, de Nijinski à Merce Cunningham ; et des œuvres d’artistes contemporains inspirés par la danse, d’Olafur Eliasson à Ange Leccia.
Le titre Danser sa vie est emprunté à la danseuse Isadora Duncan, pionnière de la danse moderne : « Mon art est précisément un effort pour exprimer en gestes et en mouvements la vérité de mon être. (…) Je n’ai fait que danser ma vie », explique-t-elle dans son ouvrage Ma vie, publié en 1928.
Les commissaires de cette exposition sont Christine Macel, conservatrice en chef, en charge du département création contemporaine et prospective et Emma Lavigne conservatrice, département création contemporaine et prospective, assistées de Anna Hiddleston et Florencia Chernajovsky.
A travers un parcours en trois actes, l’exposition montre la passion de l’art et de la danse pour le corps en mouvement.
LES TROIS GRANDS VOLETS DE L'EXPOSITION
LA DANSE COMME EXPRESSION DE SOI, DE VASLAV NIJINSKI A MATTHEW BARNEY
L’invention d’une nouvelle subjectivité est explorée à travers la naissance de la « danse libre » dégagée du ballet classique avec Isadora Duncan. En Allemagne, à l’heure de l’expressionnisme et de la Freikörperkultur (la culture du corps libre), se noue un échange sans précédent entre artistes et danseurs qu’incarnent par exemple la danseuse Mary Wigman, les peintres Ernst Ludwig Kirchner et Emil Nolde.
Emil Nolde
Kerzentänzerinnen (Danseuses aux bougies), 1912
Huile sur toile - 100,5 x 86,5 cm
Neukirchen, Stiftung Seebüll Ada und Emil Nolde
© Nolde Stiftung Seebuell, Allemagne
Ernst Ludwig Kirchner, admirateur de Mary Wigman, la peint à plusieurs reprises.
Charlotte Rudolph
Mary Wigman dans Hexentanz, 1926
Photographie
Wichtrach/Berne, Galerie Henze & Ketterer& Triebold
A Hambourg, dans les années 1920, un couple météore, Lavinia Schulz et Walter Holdt, crée une oeuvre d’art totale récemment découverte, mêlant danse, costume et musique.
Lavinia Schulz and Walter Holdt
Toboggan Frau, 1923
Costume présenté sur un mannequin
1,67 m de hauteur environ.
Hambourg Museum für Kunst und Gewerbe (MKG)
De Vaslav Nijinski à Matthew Barney, de Mary Wigman à Kelly Nipper, l’art contemporain dialogue également avec les chefs-d’œuvre modernes.
DANSE ET ABSTRACTION, DE LOIE FULLER A NICOLAS SCHOFFER
La naissance de l’abstraction est envisagée à travers les inventions de Loïe Fuller, ou par la façon dont Kandinsky, les cubistes, les futuristes, le Bauhaus et les avant-gardes russes s’emparent de la danse. Certains artistes, comme Sophie Taeuber-Arp, pratiquent à la fois danse et arts plastiques.
« Elle dansait et rêvait, un triangle, un rectangle, un rectangle dans un cercle, un cercle dans un cercle, un cercle qui luit, un cercle qui sonne, un rectangle immobile avec beaucoup de petits cercles sonnants, elle rêvait nuit et jour de cercles vivants. » Jean Arp au sujet de Sophie Taeuber-Arp
Photographie de Sophie Taeuber-Arp dansant avec un masque de Marcel Janco au Cabaret voltaire, Zürich, 1916
Photographe anonyme, épreuve gélatino-argentique
Clamart, Fondation Arp, Maisons-ateliers Jean Arp et Sophie Taeuber
Des artistes dialoguent avec des danseurs, comme Kandinsky avec Gret Palucca. Ballets mécaniques notamment avec Oskar Schlemmer, inventions cinétiques et ballets virtuels achèvent cette histoire avec les recherches de Nicolas Schöffer et d’Alwin Nikolais. Cette section présente aussi Movement Microscope, 2001, une oeuvre inédite d’Olafur Eliasson conçue pour l’exposition.
DANSE ET PERFORMANCE, DE DADA A JEROME BEL
Un dernier volet évoque les liens de la danse avec l’art de la performance, et réciproquement : depuis les premières actions dadaïstes du Cabaret Voltaire jusqu’à l’invention des tasks (gestes empruntés à la vie quotidienne) par la danseuse Anna Halprin, en passant par les happenings d’Allan Kaprow et les recherches du Black Mountain College de Caroline du Nord (Etats-Unis). Dans les années 1960, Merce Cunningham dialogue avec Jasper Johns, ou encore Andy Warhol. Un ensemble d’œuvres et de documents évoque le Judson Dance Theater à New York, puis dévoile l’influence sur l’art de la culture populaire du clubbing et de la techno.
Jan Fabre
Quando l’uomo principale è una donna, 2004
Filmé par Charles Picq à la Maison de la Danse, Lyon, 2004
Film 16 mm, couleur, sonore
Direction, scénographie et chorégraphie : Jan Fabre
Danseuse : Lisbeth Gruwez
OEUVRES LIVE
L’exposition active l’oeuvre Untitled (Go-Go Dancing Platform), 1991 de Felix Gonzalez-Torres.
Felix Gonzalez-Torres
Untitled (Go-Go Dancing platform), 1991
© Kunst Museum St. Gallen, Saint Gall
Cette oeuvre de Felix Gonzalez-Torres est activée 5 min par jour pendant toute la durée de l’exposition
et l’installation Instead of allowing some thing to rise up to your face dancing bruce and dan and other things, 2000 de Tino Sehgal pour un danseur. Trisha Brown (avec le soutien du Centre National de la Danse, Paris, et du Conservatoire National Supérieur de Musique et de Danse de Paris) réactive l’œuvre Planes datant de 1968 (10 séances). De jeunes artistes contemporains donnent également à voir la danse en live. Davide Balula réalise Mechanical Clock for 60 dancers, une performance qui prend la forme d’une horloge mécanique où 60 danseurs incarnent littéralement le passage du temps (1 séance). Alex Cecchetti réalise pour le Centre Pompidou The Conversation of the Arrows, 2011 qui réunit cinq danseurs dans un chassé-croisé d’exercices ludiques laissant la place à l’improvisation.
PUBLICATIONS
Trois ouvrages sont publiés aux éditions du Centre Pompidou sous la direction de Christine Macel et Emma Lavigne accompagnent cette manifestation :
Un catalogue de référence de 320 pages avec illustrations couleurs et essais par des spécialistes : Marc Dachy, Douglas Crimp, Marcelle Lista, Pascal Rousseau, Norbert Servos, Adrien Sina…
Danser sa vie. Art et danse de 1900 à nos jours, Catalogue de l’exposition
Sous la direction de Christine Macel et d’Emma Lavigne,
Editions du Centre Pompidou, Paris
270 ill. couleurs, 22 x 28 cm, broché, 320 pages, 49,90 €
Danser sa vie. Ecrits sur la danse
Sous la direction de Christine Macel et Emma Lavigne
Parallèlement au catalogue, cet ouvrage propose une compilation inédite de textes capitaux autour de la danse, provenant de sources très diverses, de Nietzsche à Mary Wigman, en passant par Maurice Béjart et Henri Michaux. Editions du Centre Pompidou, Paris, 12 x 18,5 cm, broché, 240 pages, 19 €
Danser sa vie. Art et danse de 1900 à nos jours
Sous la direction de Christine Macel et Emma Lavigne
Editions du Centre Pompidou, Paris
Parcours illustré de l’exposition. Bilingue français / anglais
60 pages, 70 illustrations
EN RESONANCE AVEC L'EXPOSITION DANSER LA VIE
Parallèlement à l’exposition, le Centre Pompidou propose une programmation de Spectacles vivants riche en danse contemporaine, couvrant une large palette de propositions et d’approches du corps en mouvement : Meg Stuart, Maria La Ribot, Olga de Soto, Myriam Gourfink, Herman Diephuis…
Le Festival Vidéodanse présente les oeuvres de 150 chorégraphes à travers une programmation de 250 films qui retracent une histoire de la danse moderne et contemporaine.
Un programme de conférences et des cycles de Prospectif Cinéma et Vidéo et après sont organisés en lien avec l’exposition.
L’installation interactive de Richard Siegal If/Then, 2001, sera présentée dans le Forum du Centre Pompidou.
LE CENTRE POMPIDOU sur internet : www.centrepompidou.fr
26/01/12
The Art of Video Games – 2012-2016 Traveling exhibition presented by the Smithsonian American Art Museum. After Washington DC the show will travel to 10 cities in the United States
The Art of Video Games
Smithsonian American Art Museum, Washington DC
March 16 - September 30, 2012
The Art of Video Games features 80 video games that demonstrate the evolution of the medium. The exhibition is organized by the Smithsonian American Art Museum and will travel to 10 cities in the United States following its presentation in Washington, D.C. Confirmed venues include:
Boca Raton Museum of Art, 2013 + EMP Museum in Seattle, 2013 + Hudson River Museum in Yonkers, NY, 2014 + Flint Institute of Arts, 2014 + Toledo Museum of Art, Ohio, 2014 + Memphis Brooks Museum of Art, 2015 + Patricia and Phillip Frost Art Museum at Florida International University in Miami, 2015-2016
Super Mario Brothers 3
Shigeru Miyamoto, Takashi Tezuka, Hiroshi Yamauchi, directors; Satoru Iwata, executive producer; Konji Kondo, composer, Nintendo Entertainment System, 1990, Nintendo of America, Inc.
Star Strike
Hal Finney, Brett Stutz, programmers, Mattel Intellivision, 1981, Intellivision Productions, Inc.
Pitfall!
David Crane, Atari VCS, 1982, Activision Publishing. All trade names and trademarks are properties of their respective parties. All Rights Reserved.
“The Art of Video Games” is one of the first major exhibitions to explore the 40-year evolution of video games as an artistic medium, with a focus on striking graphics, creative storytelling and player interactivity. The exhibition features some of the most influential artists and designers across five eras of game development, from early pioneers to contemporary designers. Video games use player participation to tell stories and engage audiences. In the same way as film, animation and performance, video games are a compelling and influential form of narrative art.
Bioshock
Ken Levine, creative director and executive producer; Paul Hellquist, lead designer; Dean Tate, senior designer and artist; Scott Sinclair, art director, Microsoft XBox 360, 2007, image courtesy of 2K Games, Inc., and Take-Two Interactive Software, Inc.
Diablo II
Various artists, DOS/Windows, 2000, © 2000 Blizzard Entertainment, Inc. All rights reserved. Diablo is a trademark or registered trademark of Blizzard Entertainment, Inc.
The Art of Video Games will be on display at the Smithsonian American Art Museum from March 16 through Sept. 30. Chris Melissinos, former chief evangelist and chief gaming officer for Sun Microsystems and founder of PastPixels, is the guest curator of the exhibition. Georgina Goodlander, the museum’s social media and Web content manager, is the exhibition coordinator.
“Video game designers are engaged in creating a world, as are all artists,” said Elizabeth Broun, The Margaret and Terry Stent Director of the Smithsonian American Art Museum. “The Smithsonian American Art Museum recognizes the designers and developers who create these beguiling worlds in this exhibition. Contemporary video games have taken this creative expression to a whole new level, and we are eager to explore this popular global phenomenon.”
Einhander
Tetsuo Mizuno, Tomoyuki Takechi, Shinji Hashimoto, executive producers; Yusuke Hirata, producer; Tatsuo Fujii, director; Yuji Asano, lead design, Sony PlayStation, 1998, © 1997, 1998 SQUARE ENIX CO., LTD. All Rights Reserved
flOw
Jenova Chen, Nicholas Clark, game design, Modern Windows, 2006, Sony Computer Entertainment America LLC.
Flower
Jenova Chen, creative director; John Edwards, lead engineer. Developed by thatgamecompany, LLC, Sony Playstation 3, 2009, Sony Computer Entertainment America LLC.
“Video games are a prevalent and increasingly expressive medium within modern society,” said Chris Melissinos. “In the 40 years since the introduction of the first home video game, the field has attracted exceptional artistic talent. Video games, which include classic components of art, offer designers a previously unprecedented method of communicating with and engaging audiences by including a new element, the player, who completes the vivid, experiential art form by personally interacting with the game elements.”
The Art of Video Games focuses on the interplay of graphics, technology and storytelling through some of the best games for 20 gaming systems ranging from the Atari VCS to the PlayStation 3. The Art of Video Games features 80 video games, selected with the help of the public, that demonstrate the evolution of the medium. The games are presented through still images and video footage. In addition, the galleries will include video interviews with developers and artists, historic game consoles and large prints of in-game screen shots.
Marble Madness
Mark Cerny, Steve Lamb, SEGA Master System, 1992.
Earthworm
Jim, Doug TenNapel, original concept, character designer and voice actor; Tommy Tallarico, composer; Steve Crow, lead artist; David Luehmann, producer, SEGA Genesis, 1994, © 1994 Interplay Entertainment Corp.
Earthworm Jim, the Earthworm Jim logo, Interplay, the Interplay logo, and "By Gamers. For Gamers." are trademarks or registered trademarks of Interplay Entertainment Corp. in the U.S. and other countries. All Rights Reserved.
New technologies allow designers to create increasingly interactive and sophisticated game environments while staying grounded in traditional game types. Five featured games, one from each era, will be available in the exhibition galleries for visitors to play for a few minutes, to gain some feel for the interactivity. The playable games—Pac-Man, Super Mario Brothers, The Secret of Monkey Island, Myst and Flower—show how players interact with the virtual worlds, highlighting innovative new techniques that set the standard for many subsequent games.
Tomb Raider
Jeremy H. Smith, executive producer; Toby Gard, Heather Gibson, Neal Boyd, graphic artists; Jason Gosling, Paul Douglas, Gavin Rummery, programmers, SEGA Saturn, 1996, © 1996 SQUARE ENIX CO., LTD. All Rights Reserved.
Panzer Dragoon II: Zwei
Yukio Futatsugi, Manabu Kusunoki, original design; Kentaro Yoshida, art director, SEGA Saturn, 1996, © SEGA. All Rights Reserved.
Metal Gear Solid
Hideo Kojima, director; Yoji Shinkawa, artwork director, Sony PlayStation, 1998, © 1990 Konami Digital Entertainment.
Visitors to the exhibition will be greeted by excerpts from selected games projected 12 feet high, accompanied by a chipmusic soundtrack by 8 Bit Weapon and ComputeHer, including The Art of Video Games Anthem recorded by 8 Bit Weapon specifically for the exhibition. These multimedia elements convey the excitement and complexity of the featured video games. An interior gallery will include a series of short videos showing the range of emotional responses players have while interacting with games. Excerpts from interviews with 20 influential figures in the gaming world also will be presented in the galleries.
Rez
Tetsuya Mizuguchi, producer; Jun Kobayashi, director; Katsumi Yokota, art director and lead artist, SEGA Dreamcast, 2001, © SEGA. All Rights Reserved.
Shenmue
Yu Suzuki, director and producer; Yoichi Takahashi, designer; Eiji Ogawa, writer, SEGA Dreamcast, 2000, © SEGA. All Rights Reserved.
Sonic Adventure
Yuki Naka, Keith Palmer, producers; Takasi Iizuka, director; Kazuyuki Hoshino, art director, SEGA Dreamcast, 1999, © SEGA. All Rights Reserved.
SYMPOSIUM: VIDEO GAMES: BEYOND PLAY
Video Games: Beyond Play, a symposium that examines the changing roles of video games, consists of two panel discussions Friday, May 4, from 1 to 4:30 p.m. in the museum’s McEvoy Auditorium. The first panel, “Video Games at Work” from 1 to 2:30 p.m., is an in-depth look at how video games are revolutionizing areas such as health care, education, civics, journalism and national defense. Panelists include: Asi Burak, co-founder of Games for Change; Brian Crecente, editor-in-chief of the video game blog “Kotaku;” J.C. Herz, author of Joystick Nation; Ben Sawyer, co-founder of DigitalMill Inc.; and moderator Constance Steinkuehler Squire, senior policy analyst with the White House Office of Science and Technology Policy. The second panel, “Game Change: Society and Culture” from 3 to 4:30 p.m., examines the impact of video games in the fields of academic research, science, art and education. Panelists include Hunicke; Richard Lemarchand, lead game designer at Naughty Dog; Eric Zimmerman, game designer, educator and co-author of Rules of Play; and moderator Colleen Macklin, associate professor of design and technology at Parsons the New School for Design.
Minecraft
Markus Persson, Modern Windows, 2009, © Notch Development AB.
The Art of Video Games is organized by the Smithsonian American Art Museum with generous support from the Entertainment Software Association Foundation; Sheila Duignan and Mike Wilkins; Shelby and Frederick Gans; Mark Lamia; Ray Muzyka and Greg Zeschuk; Rose Family Foundation; Betty and Lloyd Schermer; and Neil Young. Promotional support is provided by the Entertainment Consumers Association. The C.F. Foundation in Atlanta supports the museum’s traveling exhibition program, “Treasures to Go.”
The Smithsonian American Art Museum
Boca Raton Museum of Art, Boca Raton, Florida., October 24 - January 20, 2013
EMP Museum, Seattle, February 16 - May 13, 2013
Hudson River Museum, Yonkers, NY, February 15 - May 18, 2014
Toledo Museum of Art, Toledo, Ohio, June 19 - September 28, 2014
Flint Institute of Arts, Flint, Mich., October 25, 2014 - January 18, 2015
Memphis Brooks Museum of Art, Memphis, Tenn., June 6 - September 13, 2015
Patricia and Phillip Frost Art Museum at Florida International University in Miami, Fla., October 9, 2015 - January 25, 2016
MassEffect 2
Uncharted 2: Among Thieves
Geometry Wars: Retro Evolved 2
Stephen Cakebread, game design and programming, Microsoft XBox 360, 2008, Bizarre Creations.
The Legend of Zelda: Twilight Princess
Shigeru Miyamoto, executive producer; Eiji Aonuma, director; Satoru Takizawa, art director; Eiji Aonuma, Satoru Iwata, producers, Nintendo Wii, 2006, Nintendo of America, Inc.
Ōkami
Atsushi Inaba, producer; Hideki Kamiya, director, Sony Playstation 2, 2006, Capcom Entertainment, Inc.
Shadow of the Colossus
Fumito Ueda, director and game design, Sony Playstation 2, 2005, Sony Computer Entertainment America LLC.
Updated Post
23/01/12
Exposition Valérie Blass, MACM, Montréal
Site internet du Musée d'art contemporain de Montréal : www.macm.org
Nick Cave, FWM Philadelphia: Recents Soundsuits installation and video
“There is a transformative moment, when [the wearer has] to be able to make the shift. Since it’s so dominating, this form, you are no longer who you are. So who have you become and what is that? How do you bring conviction to that? What are you willing to give up to move into this other being?” — Nick Cave
21/01/12
Exposition Matisse au Centre Pompidou, Beaubourg, Paris : 60 chefs d’oeuvre de l’art moderne par un de ses plus grands maîtres
” La Dormeuse “
Collection particulière
Photo Courtesy Centre Pompidou, Paris
Don de l’artiste en 1953,
Musée national d’art moderne, Centre Pompidou
© Succession Henri Matisse, 2011
Photo Courtesy Centre Pompidou, Paris
MUSEE NATIONAL D'ART MODERNEBillet imprimable à domicile
www.centrepompidou.fr
19/01/12
Kodak: Chapter 11 Business Reorganization
Santiago Sierra Retrospective London Lisson Gallery. A major exhibition
Enjoy Contemporary Art! |
13/01/12
Michael Scott, Gering & López Gallery, New York
Gering & López Gallery, New York
January 12 - February 18, 2012
“Over the last twenty five years my work has taken several forms of expression, from concentric circle or target paintings, to black and white line paintings, to photographs, to cartoon-inspired drawings, to paintings that can be described as psychedelic ‘candyland’ themed landscapes, to small thickly encaustic abstractions. However, over this period of time, the most pre-dominant works are the “highly optical” black and white line paintings done since 1989. These are probably the works for which I am best known.
In 1994 I stopped making abstract line paintings but I returned to this type of work in 2002 and 2003 and then most recently in 2010 and 2011. It is this grouping of highly optical black and white line paintings around which I have built this exhibition.
I do not intend for this exhibit to be a survey show or retrospective as it is does not attempt to explain my history as an artist. Rather it presents one type of painting that I have made and returned to making over a twenty five-year period - one that has taken different forms with each re-investigation.”
Michael Scott, November 2011
GERING & LóPEZ GALLERY
730 Fifth Avenue, New York, NY 10019
www.geringlopez.com